3d
Alice in Wonderland Papervision site is live
Great day yesterday. After all the hard work my colleague Graham and I put in, the site for the new Tim Burton movie has finally gone live.
For this project we wanted to showcase the characters in a way that made sense for the movie. So we came up with the idea of having them fly past while you (Alice) are falling down the rabbit hole.
The site is my 3rd Papervision site and I’m starting to understand more and more about creating a good working site using this technology. It is really important to re-use your objects and keep an eye on the memory used. If you’re not careful, you can grind a site to a halt quite easily.
The tunnel texture is a looping Movieclip that I put on a cylinder. The camera is inside this cylinder. Then I have a bunch of flat planes with things like a watch, a chair, a crown etc mapped on top of them. They fly past and as soon as they go off screen, they loop back from the bottom again.
The main object of course is the picture frame. I first started off with just a box but that didn’t give the right feel. So I created this more detailed shape that has all the edges and depth of a real picture frame. Graham then created the textures and I put it all together. I love how much more depth it gives the frame.
I use the interactive moviematerial for the front (character) and back (downl0ads) sections. I then added the neat things like the FileReference style download of the icons, so we didn’t need a popup.
Have a look at the site here: http://www2.disney.co.uk/DisneyMovies/alice/
My first papervision webcam experiment
The Papervision Workshop on Flash on the Beach this year really opened my eyes on the Papervision front. I never really made the step to start experimenting with Papervision because it’s not the most accessible thing to start with. At least that’s what I thought…
Ralph Hauwert really showed how easy Papervision can be and that you can have a scene up and running in no time. So hey, in comes a rainy weekend in London and you can see the result below.
I just wanted to do something weird with a webcam and Papervision. I’ve applied a threshold to the images I capture using the webcam. The further along the line the lower the value for the threshold gets. So you get a kind of tunnel that first only shows the very bright bits and then slowly shows everything.
And I’ve added a little rotation etc just because I can
I’ve put the source code in a zip. You will need the Papervision SWC or AS3 classes to run it. If you don’t have them, please have a look at the Papervision blog on the right side (Getting started 2.0).

